![]() ![]() Since both of those are Tier 1 and Tier 2 red curses. This was how I forced a Retaliate +1hp/+1 dmg run the other day to do silly things with big numbers. Probably won't see the +50 Bleed stack curse without bleed stack either. I don't think you will see the curses that improves Cold infuse if you didn't get cold infuses itself. There are some curses that require having gotten pre-requisite curses. So you can juggle 2/3 blue and green curse options every Osha while waiting for your Tier Red Curse to come up.Ĥ. Taking curses that allow more branches will give you more options for every subsequent Osha. The next Osha may have different curse options. If you don't see the curse you want, Take one from the other tree, and come back to it later when you have more rerolls. Spreading Re-rolls over multiple Osha encounters CAN show you the same curses again.ģ. So stacking a large amount of reolls before fishing for a build defining Curse makes it more likely. Re-rolling a curse won't repeat a curse you've discarded for that Osha encounter. (Which also means if you don't see the curse you want, you can quit, replay the level and save your re-rolls / take a green/blue curse instead)Ģ. If you visit Osha and re-roll a Red curse 3 times if you quit and replay the level you will see the exact same curse and re-roll curses every time. The curses AND re-roll of curses are seeded at the start of a zone. If you really are interested in forcing a build at all cost.ġ. So yes after you take 2 or so Red curses you are locked out of it. Infuse Bleed is a rare/epic? tier 1 curse. (See the tree at the starting lobby.) Life steal is level 15 of 20. Some curses are locked behind the Level up progression from completing runs. Originally posted by Bubba_Squid:Are there prerequisites to obtain certain good curses like lifesteal or is everything just RNG? For example, if I keep picking scythe upgrades for the first 4 choices, did I just screw myself from getting "Infuse Bleed" or can I still obtain it? Do certain things only appear on/after certain tiers of the skill tree? Keep up the good work, and looking forward to further updates. I had a couple of runns where i had like 500 souls all weapons on level 2 and no prismium (normal game this is no issue but o dif 15 the last upgrade costs around 600 souls)Īll in all i would say this is a great game the last difficulty is really something else, no walk in the park. Adding control room and shop to the random pool would be an option as well. Maybe a little higher chance on the prismium rooms, they are very rare. Maybe change it that are always at least 3 rooms to pick from, i got in the situation where i could pick from Mana or Vault(Gold). Green is pretty much just there for decoration, the perks you can pick are underwhelming, mana regen, maybe some extra mana, and very very little magic dmg. Blue is really situational, you can get good ones and OP ones Red is hands down the best, since you always have a main weapon It does 0 dmg since the mobs have armor and the lightning dmg gets reduced to 0 Lightning, garbage, and useless on the last difficulty it does 0 DMG, and i dont mean in figurativly. Arcane is pretty weak takes to many stacks do something, till you stack it up to 5 the mob is already dead Frozen and Poison middle of the pack, can be used Blood is really good if paired with a rapid multi hitting weapon ![]() Lifesteal OP, hands down the best, the Stuck refinement is awsome as well ![]() The map layouts are pretty well done, maybe the secret rooms should be highlighted a little more. Spells are pretty useless on the last difficulty, since you start with 35 HP and you really need all the HP you can get. Billhook and Dis Schyte are way above the rest Here are a couple of things that i noticed: I managed to finish Breakdown 15 after like 30 tries. ![]()
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